I loved this game when I was a ZX Spectrum enthusiast. I remember the fantastic use of colour when up against the odds of a 16 colour palette and attribute clash. I remember destroying huge alien faces in a celebration of sprite debris.
I wrangled this in 1992 on the humble Sam Coupé. Limited colour selection of 16 from a palette of 192. Enjoy!
“i feel so… funky”
— finally animates. tumblr is such a knob about gifs.
I love Ghostbusters. I love animated pixel art. /meshes hands together
Tasty, tasty pixel art and animated .gifs. Awesome work throughout. Check it out when you can!
After a hard day at school, me and a guy called Andrew “Swig” Nibbs got together in the bottom of his basement and we developed videogames. This was in 1990 - over 20 years ago? Ohmy. 20?
I used a proprietary pixel art package he crafted called “Pixel Pixies” which flashed up a single pixel cursor and access to colours via the function keys on the humble BBC B Micro. It was, let’s say, more programmer-focussed than art-friendly.
I have very happy memories of this part of my life - the generously large cups of tea and huge doorsteps of buttered toast provided by Swig’s Mum gave me a peek into my future career path. Plus playing Elite, Repton and Bonecruncher helped seal my fate as a videogamer.
Crazy Ball, by the way, was pretty swish in that it used interlaced colour techniques to double the colour palette of the BBC B too. Would love to see this in action again…